Game Objective

The goal is to be the first player or team to reach the specified finishing points (default 11 points, which the owner can change) with a minimum lead of two points.

Game Setup

When creating the table, the owner sets the following:

  1. Mode Selection: The owner chooses between "Scopa" or "Escoba" mode.
  2. Set Winning Points: The owner enters the maximum points (such as 11, 15, or 21).
  3. Team System: If there are 4 or 6 players, the owner can enable "Team Play".

Game Modes

The method of capturing cards depends on the mode chosen by the owner:

1. "Scopa" Mode - Matching

In this mode, you must match the value of your card with cards on the table:

  • Single Match (Priority): If you play a card (such as '7') and a '7' card exists on the table, you must take it.
  • Sum Match: If there is no single match, you can play your card (such as '7') to take two or more cards whose sum equals your card's value (such as taking '3' and '4').

2. "Escoba" Mode - Sum of 15

In this mode, the goal is always to reach a sum of 15.

  • When you play a card, you must combine it with one or more cards from the table so that the total sum (your card + table cards) equals 15.
  • Example: You have a '6' card in your hand. On the table there is '5' and '4'. You can play the '6' to take the '5' and '4' (because 6 + 5 + 4 = 15).

Gameplay Mechanics

  1. Three cards are dealt to each player.
  2. Four cards are placed face-up on the table (or five cards if there are 5 players).
  3. In each turn, the player plays one card from their hand.
  4. Capturing: If the player successfully makes a "match" (Scopa) or "sum of 15" (Escoba), they take the cards they played and those from the table and place them in their won cards pile.
  5. Discarding: If the player cannot capture, they "discard" their card and it remains face-up on the table.
  6. Scopa: If the player successfully captures all cards on the table with one move, they score a "Scopa" and receive one immediate point added to their score (or their team's score).
  7. When all players run out of cards in their hands, three new cards are dealt to each of them, until all cards in the deck are exhausted.
  8. Last Capture: The player who made the "last successful capture" in the round gets any remaining cards on the table at the end. (This move does not count as a "Scopa" even if they take all the cards).

Team Play

If there are 4 or 6 players and the team system is enabled:

  • 4 Players: Players are divided into two teams (2 vs 2).
  • 6 Players: Players are divided into 3 teams (2 vs 2 vs 2).
  • Turns are arranged so that one player from each team plays alternately (example: Team A, Team B, Team A, Team B).
  • Points and captured cards for each team are combined together at the end of the round.

Scoring (at the end of the round)

After all cards are finished, points for the round are calculated (added to immediate Scopa points) as follows:

  • Most Cards: One point for the player (or team) who collected the most cards (more than 20 cards).
  • Most Diamonds (💎): One point for the player (or team) who collected the most Diamonds cards (more than 5 cards).
  • Most Sevens (7): One point for the player (or team) who collected the most seven cards.
  • 7 of Diamonds Card (💎): One point for the player (or team) who obtained the 7 of Diamonds card.

Game Gestures (for screen reader)

Gesture Description Function
Swipe Left With two fingers android 3 ios c windows Announce the cards currently on the table.
Swipe Down With two fingers android 3 ios space windows Display the cards on the table in a list for easy reading and review.

Important Notes

  • In case of a tie in (number of cards, or number of Diamonds, or number of sevens), no player gets the point for that category.
  • Card values: Ace = 1, and numbers from 2 to 10 are counted by their value.
  • The game ends when a player or team reaches the maximum points and is ahead by at least two points.